> For the complete documentation index, see [llms.txt](https://docs.floatgrids.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.floatgrids.com/ui-components/table.md).

# Table

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The Table UI component uses primitive prefabs in Unity for content and header cells, for content and headers rows and for the table as such.
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<figure><img src="/files/sXZmdyVsuzTlVXM8Kn1U" alt=""><figcaption></figcaption></figure>

## Features

**Responsiveness**\
The prefab "Table" is responsive, meaning it will adapt its size to any width you decide for your table.

<div align="center" data-full-width="false"><figure><img src="/files/KSgjZkLtjcZ0vdKhA8GH" alt="" width="375"><figcaption></figcaption></figure></div>

**Cell orientation**\
You have the flexibility to change the orientation of the cells to better align the content with the header.

**Number of columns**\
You can add as many columns as you wish; they will automatically adapt and fit to the container.

## Table structure in Unity

### Primitive prefabs

* Content Cell
* Content Row
* Header Cell
* Header Row

*Find them in FloatGrids/Design System/Customization/UI Components/Table*

### Final Prefab

This is the final prefab that includes all the primitives, use it as a container for your content

* Table

*Find it in FloatGrids/Design System/UI Components/Table*
