# Table

{% hint style="info" %}
The Table UI component uses primitive prefabs in Unity for content and header cells, for content and headers rows and for the table as such.
{% endhint %}

<figure><img src="https://2267467073-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJTYM2H0ve8KmqJHIoHBt%2Fuploads%2FF95RIMN5A57BO2TmufJX%2Fimage.png?alt=media&#x26;token=1d7f4594-f17b-45af-8a22-a8dafe7a5a02" alt=""><figcaption></figcaption></figure>

## Features

**Responsiveness**\
The prefab "Table" is responsive, meaning it will adapt its size to any width you decide for your table.

<div align="center" data-full-width="false"><figure><img src="https://2267467073-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJTYM2H0ve8KmqJHIoHBt%2Fuploads%2F1l46McvOFpsy1QEp238u%2FResponsive.gif?alt=media&#x26;token=f9615add-cc44-40e0-80b2-4e86dc2c0d34" alt="" width="375"><figcaption></figcaption></figure></div>

**Cell orientation**\
You have the flexibility to change the orientation of the cells to better align the content with the header.

**Number of columns**\
You can add as many columns as you wish; they will automatically adapt and fit to the container.

## Table structure in Unity

### Primitive prefabs

* Content Cell
* Content Row
* Header Cell
* Header Row

*Find them in FloatGrids/Design System/Customization/UI Components/Table*

### Final Prefab

This is the final prefab that includes all the primitives, use it as a container for your content

* Table

*Find it in FloatGrids/Design System/UI Components/Table*
