> For the complete documentation index, see [llms.txt](https://docs.floatgrids.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.floatgrids.com/features/typography.md).

# Typography

{% hint style="info" %}
FloatGrids uses Text Mesh Pro to manage font styles. Be sure to have[ Text Mesh pro installed](broken://pages/yoNhZbJd8J8ZSAPjPuQX#2-set-up-text-mesh-pro) before you continue.
{% endhint %}

## Font Styles

FloatGrids uses Inter as a default font. Besides, you can find another 8 fonts ready-to-use in the Unity package or use your own.

<figure><img src="/files/vIfe3xC7OOWxPkyggj5Z" alt=""><figcaption></figcaption></figure>

### Unity Style Sheet

All the FloatGrids text styles are defined in the customized Text Mesh Style Sheet so that you can use them in Unity directly from the Inspector. Check [Installation ](https://docs.floatgrids.com/features/pages/yoNhZbJd8J8ZSAPjPuQX#time-to-tell-unity-which-font-we-want-to-use.)so you are sure you are using the FloatGrids Style Sheet.

<figure><img src="/files/WS3o9nVCxX2OX6C5WEFu" alt=""><figcaption></figcaption></figure>

## Using one of the ready-to-use FloatGrids fonts

Let's see how you can start using any of the FloatGrids fonts in all your UI components in a couple of clicks.

{% embed url="<https://youtu.be/jHAYgN3_o38>" %}

* Delete the current font used by Text Mesh Pro
* Go to Edit/Project Settings/Text Mesh Pro/Settings and in Default Font Asset section select the Regular version of the font you want to use
* Click Play and then Play again to stop the reproduction
* All set!

## Using your own font

{% embed url="<https://youtu.be/aou16MuTWts>" %}

In order to use your own font, you need to convert it to text Mesh Pro, and then apply it to Edit/Project Settings/Text Mesh pro/Settings/Default Font Asset.

* Convert your font into Text Mesh Pro. Window/Text Mesh Pro/Font Asset Creator
* Assign font assets to variants. Select your Regular font and assign your TMP assets to the Semi-bold (600) and Bold (700) variants

<figure><img src="/files/ssJA2oor8OSlJFL25aux" alt=""><figcaption></figcaption></figure>

* Go to Edit/Project Settings/Text Mesh pro/Settings/Default Font Asset and set your Regular font asset.

<figure><img src="/files/4xU8mm2LNDMOEfyAuCOe" alt=""><figcaption></figcaption></figure>

* Remove the current font and all its assets from the project. Unity will replace them with your new font assets.
* Click Play to apply the changes in the Editor.

<figure><img src="/files/2ncaHUIFyugKQrpGVxL9" alt=""><figcaption></figcaption></figure>
