# Progress

{% hint style="info" %}
The Progress Bar UI component doesn't use the Primitive/Variant system. Instead it uses two prefabs combined.&#x20;
{% endhint %}

<figure><img src="https://2267467073-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJTYM2H0ve8KmqJHIoHBt%2Fuploads%2FVig3EK9dQaeiWMFpCZMD%2FProhress%20bar.png?alt=media&#x26;token=7ea5c8ef-d176-4cae-8140-c42ef83f1422" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2267467073-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJTYM2H0ve8KmqJHIoHBt%2Fuploads%2FKd3D7lewk5A9yDNxkYXZ%2FSpinner.png?alt=media&#x26;token=e2ae0b1a-bc13-4423-b90f-c1eadd3d9399" alt=""><figcaption></figcaption></figure>

## Progress bar structure in Unity

### Progress Bar prefab

* Progress Bar

*Find it in FloatGrids/Design System/UI Components/Progress Bar*

## Spinner structure in Unity

{% hint style="info" %}
The Spinner UI component doesn't use the Primitive/Variant system. Instead it uses two prefabs combined.&#x20;
{% endhint %}

### Spiner prefab

* Spinner (Spinner prefab has a rotation already applied)

*Find it in FloatGrids/Design System/UI Components/Spinner*
