> For the complete documentation index, see [llms.txt](https://docs.floatgrids.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.floatgrids.com/features/color-palette.md).

# Color Palette

FloatGrids uses a token-based color palette so every token has a base color as a parent. You can find this color palette under the same nomenclature in both Figma and Unity.

## FloatGrids color palette

### Tokens

<figure><img src="/files/Rcpd9oAYfCzSCaSGkl6d" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/tjgzficnlhvlZGMlJVlv" alt=""><figcaption></figcaption></figure>

### Tokens in Figma and Unity

| Color palette in Unity           | Color palette in Figma           |
| -------------------------------- | -------------------------------- |
| ![](/files/GLXWNpOCJ5hqSWkZcX3M) | ![](/files/SlSYLzJMh82WWKPNqYcD) |

### Base colors

<figure><img src="/files/6Ujir0IdoqC3nsfS36zd" alt=""><figcaption></figcaption></figure>

## How to create your own base colors

1. Get a 10 color range color palette [here](https://uicolors.app/create).&#x20;

{% hint style="info" %}
**Reduce saturation for good contrast**

Colors tend to be brigther in VR than they are in desktop or mobile devices. If your Primary color (500) looks too bright in Unity, in the link provided above, go to Edit/Saturation/All Shades and reduce the saturation. Make some tests in Unity to see the actual result
{% endhint %}

<figure><img src="/files/ksOkliFDz04O03H8PYsK" alt=""><figcaption><p>Generated color palette</p></figcaption></figure>

<figure><img src="/files/QsX0sXKN8IuKrX8XpjJ8" alt=""><figcaption><p>In the Edit page, reduce the saturation if the Primary was too shine</p></figcaption></figure>
