# Empty State

<figure><img src="/files/4tFfbuG9iUGrzZr2zYGB" alt=""><figcaption></figcaption></figure>

## Adaptable

The Empty State component is fully customizable in both Figma and Unity. You can easily combine its sections and they will adapt to each other.

<figure><img src="/files/JtVzHAqGA1PcmqMWAl5G" alt=""><figcaption></figcaption></figure>

## Empty States structure in Unity

### Prefabs

* Empty State

*Find it in FloatGrids/Design System/UI Components/Empty State*


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