FloatGrids Documentation
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  • GETTING STARTED
    • Installation
    • Overview
    • Figma file
    • Demo
    • XR UI design guidelines
    • Tutorials
  • Features
    • Customization Overview
    • Color Palette
    • Typography
    • Corners
    • UI Components
    • Icons
    • Logo
    • UX Resources
  • UI Components
    • Overview
    • Alert
    • Badges
    • Button
    • Card
    • Checkbox
    • Contextual Menu
    • Divider
    • Dropdown
    • Empty State
    • Keyboard and keypad (WIP)
    • List
    • Navigation
    • Modal
    • Panel
    • Profile Image
    • Progress
    • Radio Group
    • Slider
    • Text Field
    • Table
    • Tooltip
    • Toggle
  • Views
    • Onboarding View
    • Gallery View
    • Sidebar view
    • Settings View
    • Navbar Panel
  • Layouts
    • Layouts
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On this page
  • Adaptable
  • Empty States structure in Unity
  • Prefabs

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  1. UI Components

Empty State

Empty states are used to guide users towards an action. They take over a screen before items have been edded to it. Empty states have 4 main sections: Icon, title, description and actions.

PreviousDropdownNextKeyboard and keypad (WIP)

Last updated 1 year ago

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Adaptable

The Empty State component is fully customizable in both Figma and Unity. You can easily combine its sections and they will adapt to each other.

Empty States structure in Unity

Prefabs

  • Empty State

Find it in FloatGrids/Design System/UI Components/Empty State