FloatGrids has, so far, 32 UI components, all of them are interactive in the Fima file and ready-to-use in Unity.
FloatGrids uses Primitive prefabs to set the baselines of the components. Then the variants of these primitives are the UI components that you will add to your scene.
- Primitive prefab
- Variant 1
- Variant 2
- Variant 3
Find Primitive prefabs in FloatGrids/Design System/Customization/Primitive UI Components
Find the variants in FloatGrids/Design System/UI Components
For example, there are 10 different styles of buttons, and each style has three variants, Large, Medium and Small. So, at the end of the day you have 30 different buttons. All these buttons are variants of only 3 prefabs, the primitive prefabs. So, you can change font style, corners or sizes to all these 30 buttons just by editing the 3 primitives prefabs.
- Edit Primitive prefabs to change size, spaces, structure and font styles to all Alerts at once.
- Edit each variant to customize color and icons.
- Find Primitive prefabs in FloatGrids/Design System/Customization/Primitive UI Components
Some components, such as Dropdown for instance, don't have variants, so there is no primitive prefab for them. If you want to customize these components, just edit the prefab.
Example of primtives applied to Buttons