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Token based color palette in both Figma and Unity.
FloatGrids uses a token-based color palette so every token has a base color as a parent. You can find this color palette under the same nomenclature in both Figma and Unity.
Reduce saturation for good contrast
Colors tend to be brigther in VR than they are in desktop or mobile devices. If your Primary color (500) looks too bright in Unity, in the link provided above, go to Edit/Saturation/All Shades and reduce the saturation. Make some tests in Unity to see the actual result
Generated color palette
In the Edit page, reduce the saturation if the Primary was too shine