> For the complete documentation index, see [llms.txt](https://docs.floatgrids.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.floatgrids.com/getting-started.md).

# GETTING STARTED

- [Installation](https://docs.floatgrids.com/getting-started/installation.md): There are 3 basics steps you need to follow to install FloatGrids in Unity. As for Figma, nothing to install, just get the file!
- [Overview](https://docs.floatgrids.com/getting-started/overview.md): FloatGrids is a UI framework for VR and AR that caters to the needs of both designers and developers and can be utilized on both Figma and Unity platforms.
- [Figma file](https://docs.floatgrids.com/getting-started/figma-file.md): FloatGrids Figma file is a component based file. It uses variants and Interactive components, all the interactions between components are already done.
- [Demo](https://docs.floatgrids.com/getting-started/demo.md): We've developed a demo in both Figma and Unity so that you can check how FloatGrids performs with its own UI or with your own.
- [XR UI design guidelines](https://docs.floatgrids.com/getting-started/xr-ui-design-guidelines.md): Let's get the basics to start designing stunning UI for XR apps by reading the following articles wrote by Albert Mauri, FloatGrids' creator and designer.
- [Tutorials](https://docs.floatgrids.com/getting-started/tutorials.md)
